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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Canyon 1v1 Map * Ported from canyon_1v1.pkl */ Object.defineProperty(exports, "__esModule", { value: true }); exports.CanyonMap = void 0; const map_js_1 = require("../../../engine/map.cjs"); class CanyonMap extends map_js_1.Map1v1 { constructor() { super(); this.name = "Canyon 1v1"; this.uuid = "d551e519-8fb0-463e-9f79-fe85b231ab97"; this.xpTowers = 3; this.fluxDistance = "near"; this.mapSize = "normal"; this.inLadderPool = true; } } exports.CanyonMap = CanyonMap; // Static property for source path CanyonMap.src = "src/zerospace/map/1v1/canyon-1v1.ts"; exports.default = CanyonMap; //# sourceMappingURL=canyon-1v1.js.map