@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
24 lines • 713 B
JavaScript
;
/**
* Canyon 1v1 Map
* Ported from canyon_1v1.pkl
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.CanyonMap = void 0;
const map_js_1 = require("../../../engine/map.cjs");
class CanyonMap extends map_js_1.Map1v1 {
constructor() {
super();
this.name = "Canyon 1v1";
this.uuid = "d551e519-8fb0-463e-9f79-fe85b231ab97";
this.xpTowers = 3;
this.fluxDistance = "near";
this.mapSize = "normal";
this.inLadderPool = true;
}
}
exports.CanyonMap = CanyonMap;
// Static property for source path
CanyonMap.src = "src/zerospace/map/1v1/canyon-1v1.ts";
exports.default = CanyonMap;
//# sourceMappingURL=canyon-1v1.js.map