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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Protectorate Scouting Drone - Fast aerial reconnaissance drone * Early warning and battlefield intelligence unit */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ProtScoutDrone = void 0; const protectorate_js_1 = require("../../../../defaults/protectorate.cjs"); class ProtScoutDrone extends protectorate_js_1.ProtectorateSpecialUnit { get infuseCost() { return 2; } constructor() { super(); this.shortName = "Scout Drone"; this.hexiteCost = 25; this.name = "Protectorate Scouting Drone"; this.tier = "T0"; this.supply = 1; this.maxOwned = 2; this.domain = "air"; this.uuid = "e638dca7-2de6-4204-b694-0033b943b504"; this.description = "Light flying scouting drone. Limit of 3."; this.hp = 50; this.speed = 800; // Unit relationships this.createdBy = ["faction/protectorate/building/operating-tower"]; } } exports.ProtScoutDrone = ProtScoutDrone; // Static property for source path ProtScoutDrone.src = "src/zerospace/faction/protectorate/unit/prot-scout-drone.ts"; exports.default = ProtScoutDrone; //# sourceMappingURL=prot-scout-drone.js.map