@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.34 kB
JavaScript
"use strict";
/**
* Starport - Protectorate aviation facility for building air units
* Advanced facility that produces Protectorate air units
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Starport = void 0;
const protectorate_js_1 = require("../../../../defaults/protectorate.cjs");
class Starport extends protectorate_js_1.ProtectorateProductionBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 50;
this.buildTime = 30;
this.name = "Starport";
this.tier = "T2";
this.uuid = "0c4e5874-fe87-4dcc-b67a-36e94d973492";
this.hp = 1000;
this.armor = 0;
this.armorType = "building";
this.speed = 0;
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/prot-barracks"];
this.creates = ["faction/protectorate/unit/griffin", "faction/protectorate/unit/hammerhead"];
this.unlocks = ["faction/protectorate/unit/griffin", "faction/protectorate/unit/hammerhead"];
}
}
exports.Starport = Starport;
// Static property for source path
Starport.src = "src/zerospace/faction/protectorate/building/starport.ts";
exports.default = Starport;
//# sourceMappingURL=starport.js.map