@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
32 lines • 1.5 kB
JavaScript
"use strict";
/**
* Specialized Research Lab - Advanced research facility for elite unit upgrades
* High-tier tech building specializing in cutting-edge military technologies
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SpecializedResearchLab = void 0;
const protectorate_js_1 = require("../../../../defaults/protectorate.cjs");
class SpecializedResearchLab extends protectorate_js_1.ProtectorateTechBuilding {
constructor() {
super();
this.shortName = "Spec. R. Lab";
this.hexiteCost = 100;
this.fluxCost = 75;
this.buildTime = 40;
this.name = "Specialized Research Lab";
this.tier = "T3.5";
this.uuid = "8c64c538-92eb-4e79-a9db-e20384502e0e";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/advanced-factory"];
this.providesUpgradesFor = ["faction/protectorate/unit/cyclops", "faction/protectorate/unit/juggernaut", "faction/protectorate/strider", "faction/protectorate/unit/griffin"];
}
}
exports.SpecializedResearchLab = SpecializedResearchLab;
// Static property for source path
SpecializedResearchLab.src = "src/zerospace/faction/protectorate/building/specialized-research-lab.ts";
exports.default = SpecializedResearchLab;
//# sourceMappingURL=specialized-research-lab.js.map