@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
34 lines • 1.44 kB
JavaScript
"use strict";
/**
* Research Lab - Protectorate basic technology building
* Primary research facility that unlocks fundamental technologies and unit upgrades
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.ResearchLab = void 0;
const protectorate_js_1 = require("../../../../defaults/protectorate.cjs");
class ResearchLab extends protectorate_js_1.ProtectorateTechBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 22;
this.buildCount = 1;
this.name = "Research Lab";
this.tier = "T1.5";
this.uuid = "1f2d6c08-bb05-402f-8bb7-9232c3083ded";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/prot-barracks", "faction/protectorate/building/supply-platform"];
this.unlocks = ["faction/protectorate/unit/bastion"];
// Provides upgrades for
this.providesUpgradesFor = ["faction/protectorate/unit/commando", "faction/protectorate/unit/bastion"];
}
}
exports.ResearchLab = ResearchLab;
// Static property for source path
ResearchLab.src = "src/zerospace/faction/protectorate/building/research-lab.ts";
exports.default = ResearchLab;
//# sourceMappingURL=research-lab.js.map