UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Protectorate Barracks - Infantry training facility * Primary production building for Protectorate ground forces */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ProtBarracks = void 0; const protectorate_js_1 = require("../../../../defaults/protectorate.cjs"); class ProtBarracks extends protectorate_js_1.ProtectorateProductionBuilding { constructor() { super(); this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 20; this.buildCount = 1; this.name = "Prot Barracks"; this.tier = "T1"; this.hotkey = "B"; this.unlocksMercTier = "T1"; this.uuid = "3308a32c-6c27-4a05-8342-f2a73d50a68f"; this.hp = 1000; this.shields = 0; this.armorType = "building"; // Production capabilities this.creates = ["faction/protectorate/unit/commando", "faction/protectorate/unit/bastion"]; // Building relationships this.createdBy = ["faction/protectorate/unit/prot-build-drone"]; this.unlockedBy = ["faction/protectorate/building/supply-platform"]; this.unlocks = [ "faction/protectorate/building/factory", "faction/protectorate/unit/commando", "faction/protectorate/building/research-lab", ]; } } exports.ProtBarracks = ProtBarracks; // Static property for source path ProtBarracks.src = "src/zerospace/faction/protectorate/building/prot-barracks.ts"; exports.default = ProtBarracks; //# sourceMappingURL=prot-barracks.js.map