UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Mechanical Research Lab - Protectorate advanced vehicle research facility * Tier 2.5 tech building providing upgrades for mechanical units */ Object.defineProperty(exports, "__esModule", { value: true }); exports.MechanicalResearchLab = void 0; const protectorate_js_1 = require("../../../../defaults/protectorate.cjs"); class MechanicalResearchLab extends protectorate_js_1.ProtectorateTechBuilding { constructor() { super(); this.shortName = "Mech. R. Lab"; this.hexiteCost = 100; this.fluxCost = 25; this.buildTime = 30; this.name = "Mechanical Research Lab"; this.tier = "T2.5"; this.uuid = "47308d61-f17d-4191-85c8-95820671a372"; this.hp = 1000; this.shields = 0; this.armor = 1; this.armorType = "light"; // Requirements this.createdBy = ["faction/protectorate/unit/prot-build-drone"]; this.unlockedBy = ["faction/protectorate/building/factory"]; this.unlocks = ["faction/protectorate/unit/titan"]; // Provides upgrades for all factory vehicles this.providesUpgradesFor = ["faction/protectorate/unit/predator", "faction/protectorate/unit/ironwing", "faction/protectorate/unit/hellfire", "faction/protectorate/unit/titan"]; } } exports.MechanicalResearchLab = MechanicalResearchLab; // Static property for source path MechanicalResearchLab.src = "src/zerospace/faction/protectorate/building/mechanical-research-lab.ts"; exports.default = MechanicalResearchLab; //# sourceMappingURL=mechanical-research-lab.js.map