@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
35 lines • 1.59 kB
JavaScript
"use strict";
/**
* Mechanical Research Lab - Protectorate advanced vehicle research facility
* Tier 2.5 tech building providing upgrades for mechanical units
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.MechanicalResearchLab = void 0;
const protectorate_js_1 = require("../../../../defaults/protectorate.cjs");
class MechanicalResearchLab extends protectorate_js_1.ProtectorateTechBuilding {
constructor() {
super();
this.shortName = "Mech. R. Lab";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.name = "Mechanical Research Lab";
this.tier = "T2.5";
this.uuid = "47308d61-f17d-4191-85c8-95820671a372";
this.hp = 1000;
this.shields = 0;
this.armor = 1;
this.armorType = "light";
// Requirements
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/factory"];
this.unlocks = ["faction/protectorate/unit/titan"];
// Provides upgrades for all factory vehicles
this.providesUpgradesFor = ["faction/protectorate/unit/predator", "faction/protectorate/unit/ironwing", "faction/protectorate/unit/hellfire", "faction/protectorate/unit/titan"];
}
}
exports.MechanicalResearchLab = MechanicalResearchLab;
// Static property for source path
MechanicalResearchLab.src = "src/zerospace/faction/protectorate/building/mechanical-research-lab.ts";
exports.default = MechanicalResearchLab;
//# sourceMappingURL=mechanical-research-lab.js.map