@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
46 lines • 1.75 kB
JavaScript
"use strict";
/**
* Factory - Protectorate vehicle production facility
* Tier 2 production building that manufactures combat vehicles and mechs
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Factory = void 0;
const protectorate_js_1 = require("../../../../defaults/protectorate.cjs");
class Factory extends protectorate_js_1.ProtectorateProductionBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 50;
this.buildTime = 35;
this.buildCount = 1;
this.name = "Factory";
this.tier = "T2";
this.unlocksMercTier = "T2";
this.uuid = "5b1cd428-e8f0-4985-b21d-dd13023b1f1c";
this.hp = 1200;
this.shields = 0;
this.armorType = "heavy";
// Production capabilities
this.creates = [
"faction/protectorate/unit/predator",
"faction/protectorate/unit/ironwing",
"faction/protectorate/unit/hellfire",
"faction/protectorate/unit/titan",
];
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/prot-barracks"];
this.unlocks = [
"faction/protectorate/unit/predator",
"faction/protectorate/unit/ironwing",
"faction/protectorate/unit/hellfire",
"faction/protectorate/building/advanced-factory",
"faction/protectorate/building/mechanical-research-lab",
];
}
}
exports.Factory = Factory;
// Static property for source path
Factory.src = "src/zerospace/faction/protectorate/building/factory.ts";
exports.default = Factory;
//# sourceMappingURL=factory.js.map