UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Factory - Protectorate vehicle production facility * Tier 2 production building that manufactures combat vehicles and mechs */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Factory = void 0; const protectorate_js_1 = require("../../../../defaults/protectorate.cjs"); class Factory extends protectorate_js_1.ProtectorateProductionBuilding { constructor() { super(); this.hexiteCost = 100; this.fluxCost = 50; this.buildTime = 35; this.buildCount = 1; this.name = "Factory"; this.tier = "T2"; this.unlocksMercTier = "T2"; this.uuid = "5b1cd428-e8f0-4985-b21d-dd13023b1f1c"; this.hp = 1200; this.shields = 0; this.armorType = "heavy"; // Production capabilities this.creates = [ "faction/protectorate/unit/predator", "faction/protectorate/unit/ironwing", "faction/protectorate/unit/hellfire", "faction/protectorate/unit/titan", ]; // Building relationships this.createdBy = ["faction/protectorate/unit/prot-build-drone"]; this.unlockedBy = ["faction/protectorate/building/prot-barracks"]; this.unlocks = [ "faction/protectorate/unit/predator", "faction/protectorate/unit/ironwing", "faction/protectorate/unit/hellfire", "faction/protectorate/building/advanced-factory", "faction/protectorate/building/mechanical-research-lab", ]; } } exports.Factory = Factory; // Static property for source path Factory.src = "src/zerospace/faction/protectorate/building/factory.ts"; exports.default = Factory; //# sourceMappingURL=factory.js.map