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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Legion Scout Drone - Fast aerial reconnaissance unit * Basic scouting unit with limited combat capability but excellent mobility */ Object.defineProperty(exports, "__esModule", { value: true }); exports.LegionScoutDrone = void 0; const legion_js_1 = require("../../../../defaults/legion.cjs"); class LegionScoutDrone extends legion_js_1.LegionSpecialUnit { constructor() { super(); this.hexiteCost = 25; this.fluxCost = 0; this.buildTime = 12; this.buildCount = 1; this.name = "Legion Scouting Drone"; this.tier = "T0"; this.domain = "air"; this.uuid = "985cec80-0dba-436f-bc47-104de0c1e722"; this.internalId = ""; this.internalPath = ""; // Set specific tags for scout drone // (removed legion:scout-drone tag as it's too specific) // Basic stats this.hp = 50; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 700; this.supply = 1; this.hotkey = "S"; // Production requirements this.createdBy = ["faction/legion/building/garrison-tower"]; this.unlockedBy = ["faction/legion/building/garrison-tower"]; this.maxOwned = 3; // Domain and tags now defined as readonly properties } } exports.LegionScoutDrone = LegionScoutDrone; LegionScoutDrone.src = "src/zerospace/faction/legion/unit/legion-scout-drone.ts"; exports.default = LegionScoutDrone; //# sourceMappingURL=legion-scout-drone.js.map