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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Legion Laborer - Legion's resource harvesting unit * Harvests flux with healing abilities, essential for Legion economy */ Object.defineProperty(exports, "__esModule", { value: true }); exports.LegionLaborer = void 0; const legion_js_1 = require("../../../../defaults/legion.cjs"); const ability_js_1 = require("../../../../engine/ability.cjs"); class LegionLaborer extends legion_js_1.LegionHarvesterUnit { constructor() { super(); // Auto-generated fixes from dev data comparison this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 25; this.buildCount = 1; this.gathersFlux = 0.7; this.gathersRichFlux = 1.4; this.name = "Laborer"; this.tier = "T0"; this.uuid = "8a5b5790-9747-4639-8596-398bf4f64c38"; this.internalId = "Troop_Legion_Harvester_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Legion_Harvester.Default__Troop_Legion_Harvester_C"; this.internalTags = [ "Attackable.Unit.Troop", "Unit.IgnoreAllArmySelect", "Unit.AutoControlGroup.Ignore", "Attackable.ArmorType.Medium", "Attackable.Biological", "Attackable.Unit.Scavenger", "Unit.Builder", ]; this.internalSecondaryTags = ["Vehicle"]; // Basic stats this.hp = 150; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 450; this.supply = 0; this.maxOwned = 15; this.turnSpeed = 3000; this.healthRegen = 4; // Production requirements this.createdBy = ["faction/legion/building/garrison-tower"]; this.unlockedBy = ["faction/legion/building/garrison-tower"]; // Healing ability this.heals.heal = new ability_js_1.Heal({ name: "Heal", healing: 10, range: 100, cooldown: 0.5, parentId: this.id, parentUUID: this.uuid, }); } } exports.LegionLaborer = LegionLaborer; LegionLaborer.src = "src/zerospace/faction/legion/unit/legion-laborer.ts"; exports.default = LegionLaborer; //# sourceMappingURL=legion-laborer.js.map