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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Sacrificial Site - Sacred healing altar * Hero-created structure that restores Legion forces through divine blessing */ Object.defineProperty(exports, "__esModule", { value: true }); exports.SacrificialSite = void 0; const ability_js_1 = require("../../../../engine/ability.cjs"); const legion_js_1 = require("../../../../defaults/legion.cjs"); class SacrificialSite extends legion_js_1.LegionSpecialBuilding { // Readonly properties constructor() { super(); this.hexiteCost = 50; this.fluxCost = 0; this.buildTime = 15; this.buildCount = 1; this.name = "Sacrificial Site"; this.uuid = "7ef26777-d15e-4877-b5e9-7b9631f92aba"; // Sacred healing altar stats this.hp = 150; this.armor = 2; this.armorType = "building"; this.speed = 0; // Relationships - created by hero this.createdBy = ["faction/legion/hero/galavax"]; // Continuous healing ability this.heals.heal = new ability_js_1.Heal({ name: "Heal", healing: 15, cooldown: 1, parentId: this.id, parentUUID: this.uuid, }); // Lore - hero-created sacred healing } } exports.SacrificialSite = SacrificialSite; SacrificialSite.src = "src/zerospace/faction/legion/building/sacrificial-site.ts"; exports.default = SacrificialSite; //# sourceMappingURL=sacrificial-site.js.map