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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Legion Barracks - Legion main infantry production building * Primary facility for training Legion infantry units */ Object.defineProperty(exports, "__esModule", { value: true }); exports.LegionBarracks = void 0; const legion_js_1 = require("../../../../defaults/legion.cjs"); class LegionBarracks extends legion_js_1.LegionProductionBuilding { // Readonly properties constructor() { super(); this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 25; this.buildCount = 1; this.name = "Legion Barracks"; this.tier = "T1"; this.hotkey = "B"; this.unlocksMercTier = "T1"; this.uuid = "141ec536-0105-4be6-b680-17db25339f4f"; // Main infantry production facility stats this.hp = 1000; this.armor = 1; this.armorType = "building"; this.speed = 0; // Relationships this.createdBy = ["faction/legion/unit/legion-build-drone"]; this.unlockedBy = ["faction/legion/building/garrison-tower", "faction/legion/building/idal-conduit"]; this.unlocks = [ "faction/legion/building/altar", "faction/legion/building/citadel", "faction/legion/building/guardian-obelisk", "faction/legion/building/healing-obelisk", "faction/legion/unit/steelsworn", "faction/legion/unit/thrall", ]; // Infantry production capabilities this.creates = [ "faction/legion/unit/thrall", "faction/legion/unit/steelsworn", "faction/legion/unit/dark-disciple", ]; // Lore - foundational military and religious training facility } } exports.LegionBarracks = LegionBarracks; LegionBarracks.src = "src/zerospace/faction/legion/building/legion-barracks.ts"; exports.default = LegionBarracks; //# sourceMappingURL=legion-barracks.js.map