@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
50 lines • 1.92 kB
JavaScript
"use strict";
/**
* Legion Barracks - Legion main infantry production building
* Primary facility for training Legion infantry units
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.LegionBarracks = void 0;
const legion_js_1 = require("../../../../defaults/legion.cjs");
class LegionBarracks extends legion_js_1.LegionProductionBuilding {
// Readonly properties
constructor() {
super();
this.hexiteCost = 75;
this.fluxCost = 0;
this.buildTime = 25;
this.buildCount = 1;
this.name = "Legion Barracks";
this.tier = "T1";
this.hotkey = "B";
this.unlocksMercTier = "T1";
this.uuid = "141ec536-0105-4be6-b680-17db25339f4f";
// Main infantry production facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = ["faction/legion/unit/legion-build-drone"];
this.unlockedBy = ["faction/legion/building/garrison-tower", "faction/legion/building/idal-conduit"];
this.unlocks = [
"faction/legion/building/altar",
"faction/legion/building/citadel",
"faction/legion/building/guardian-obelisk",
"faction/legion/building/healing-obelisk",
"faction/legion/unit/steelsworn",
"faction/legion/unit/thrall",
];
// Infantry production capabilities
this.creates = [
"faction/legion/unit/thrall",
"faction/legion/unit/steelsworn",
"faction/legion/unit/dark-disciple",
];
// Lore - foundational military and religious training facility
}
}
exports.LegionBarracks = LegionBarracks;
LegionBarracks.src = "src/zerospace/faction/legion/building/legion-barracks.ts";
exports.default = LegionBarracks;
//# sourceMappingURL=legion-barracks.js.map