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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Beastiary - Legion T1 creature production building * Bio-engineering facility that produces enhanced Legion biological units */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Beastiary = void 0; const legion_js_1 = require("../../../../defaults/legion.cjs"); class Beastiary extends legion_js_1.LegionProductionBuilding { // Readonly properties constructor() { super(); this.hexiteCost = 75; this.fluxCost = 25; this.buildTime = 30; this.buildCount = 1; this.name = "Beastiary"; this.tier = "T1"; this.unlocksMercTier = "T1"; this.uuid = "e0013b48-a7fa-4764-bfcb-008ae4bc056c"; // Bio-engineering facility stats this.hp = 1000; this.armor = 1; this.armorType = "building"; this.speed = 0; // Relationships this.createdBy = ["faction/legion/unit/legion-build-drone"]; this.unlockedBy = ["faction/legion/building/idal-conduit"]; this.unlocks = ["faction/legion/unit/exalted", "faction/legion/building/citadel"]; // Creature production this.creates = ["faction/legion/unit/exalted", "faction/legion/unit/mammoth"]; // Lore - divine bio-engineering facility } } exports.Beastiary = Beastiary; Beastiary.src = "src/zerospace/faction/legion/building/beastiary.ts"; exports.default = Beastiary; //# sourceMappingURL=beastiary.js.map