@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
37 lines • 1.5 kB
JavaScript
"use strict";
/**
* Altar - Legion hero production building
* Sacred structure that creates Legion's champion heroes
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Altar = void 0;
const legion_js_1 = require("../../../../defaults/legion.cjs");
class Altar extends legion_js_1.LegionSpecialBuilding {
// Readonly properties
constructor() {
super();
this.hexiteCost = 200;
this.fluxCost = 75;
this.buildTime = 40;
this.buildCount = 1;
this.name = "Altar";
this.tier = "";
this.uuid = "e2a1f14a-4a41-4583-9e16-ba09023a64e7";
// Sacred hero production facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = ["faction/legion/unit/legion-build-drone"];
this.unlockedBy = ["faction/legion/building/legion-barracks"];
this.unlocks = ["faction/legion/hero/galavax", "faction/legion/hero/inquisitress", "faction/legion/hero/kraegar"]; // PKL has unlocks for the heroes
// Hero production - creates all Legion champions
this.creates = ["faction/legion/hero/galavax", "faction/legion/hero/inquisitress", "faction/legion/hero/kraegar"];
// Lore - sacred hero forge through divine blessing
}
}
exports.Altar = Altar;
Altar.src = "src/zerospace/faction/legion/building/altar.ts";
exports.default = Altar;
//# sourceMappingURL=altar.js.map