@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.39 kB
JavaScript
"use strict";
/**
* Skrelling Nest - Grell T2.5 tech building
* Hive-mind tech facility that inherits from base tech building
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SkrellingNest = void 0;
const grell_js_1 = require("../../../../defaults/grell.cjs");
class SkrellingNest extends grell_js_1.GrellTechBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 25;
this.name = "Skrelling Nest";
this.tier = "T2.5";
this.uuid = "3ceb6fd7-6c49-4d5d-9635-c6e7cdc595bd";
this.shortName = "Skrelling Nest";
this.hp = 1000;
// Unlocks units
this.unlocks = ["faction/grell/unit/skrelling", "faction/grell/unit/behemoth"];
this.createdBy = ["faction/grell/unit/seedling"];
this.unlockedBy = ["faction/grell/building/advanced-augmentation-pool"];
// Provides upgrades for units
this.providesUpgradesFor = ["faction/grell/unit/skrelling", "faction/grell/unit/behemoth"];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
exports.SkrellingNest = SkrellingNest;
// Static property for source path
SkrellingNest.src = "src/zerospace/faction/grell/building/skrelling-nest.ts";
exports.default = SkrellingNest;
//# sourceMappingURL=skrelling-nest.js.map