UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Incubator - Grell T1 production building * Primary army unit production facility that inherits from base production building */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Incubator = void 0; const grell_js_1 = require("../../../../defaults/grell.cjs"); class Incubator extends grell_js_1.GrellProductionBuilding { // Static properties for ID references constructor() { super(); this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 35; this.name = "Incubator"; this.tier = "T1"; this.hotkey = "D"; this.unlocksMercTier = "T1"; this.uuid = "9ddf1f1e-3ddc-466f-9875-6dd9b36f6279"; // Building stats this.hp = 1000; this.shields = 0; this.armor = 1; this.armorType = "building"; this.speed = 0; // Creates units this.creates = ["faction/grell/unit/stinger", "faction/grell/unit/lasher", "faction/grell/unit/skrelling"]; this.createdBy = ["faction/grell/unit/seedling"]; this.unlockedBy = ["faction/grell/building/nourishing-pod"]; // Unlocks units and buildings this.unlocks = [ "faction/grell/unit/stinger", "faction/grell/building/augmentation-pool", "faction/grell/building/medium-incubator", ]; // All other stats (hp, costs, biomass, etc.) inherited from base GrellProductionBuilding class } } exports.Incubator = Incubator; // Static property for source path Incubator.src = "src/zerospace/faction/grell/building/incubator.ts"; exports.default = Incubator; //# sourceMappingURL=incubator.js.map