@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.36 kB
JavaScript
"use strict";
/**
* Augmentation Pool - Grell T1.5 tech building
* Basic bio-enhancement facility that inherits from base tech building
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.AugmentationPool = void 0;
const grell_js_1 = require("../../../../defaults/grell.cjs");
class AugmentationPool extends grell_js_1.GrellTechBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 25;
this.name = "Augmentation Pool";
this.tier = "T1.5";
this.uuid = "3b98ee3d-d30f-495e-bb41-8dfc48f072ba";
this.shortName = "Aug Pool";
this.hp = 1000;
// Unlocks units
this.unlocks = ["faction/grell/unit/lasher"];
this.createdBy = ["faction/grell/unit/seedling"];
this.unlockedBy = ["faction/grell/building/incubator"];
// Provides upgrades for units
this.providesUpgradesFor = ["faction/grell/unit/stinger", "faction/grell/unit/lasher"];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
exports.AugmentationPool = AugmentationPool;
// Static property for source path
AugmentationPool.src = "src/zerospace/faction/grell/building/augmentation-pool.ts";
exports.default = AugmentationPool;
//# sourceMappingURL=augmentation-pool.js.map