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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Augmentation Pool - Grell T1.5 tech building * Basic bio-enhancement facility that inherits from base tech building */ Object.defineProperty(exports, "__esModule", { value: true }); exports.AugmentationPool = void 0; const grell_js_1 = require("../../../../defaults/grell.cjs"); class AugmentationPool extends grell_js_1.GrellTechBuilding { constructor() { super(); this.hexiteCost = 100; this.fluxCost = 25; this.buildTime = 25; this.name = "Augmentation Pool"; this.tier = "T1.5"; this.uuid = "3b98ee3d-d30f-495e-bb41-8dfc48f072ba"; this.shortName = "Aug Pool"; this.hp = 1000; // Unlocks units this.unlocks = ["faction/grell/unit/lasher"]; this.createdBy = ["faction/grell/unit/seedling"]; this.unlockedBy = ["faction/grell/building/incubator"]; // Provides upgrades for units this.providesUpgradesFor = ["faction/grell/unit/stinger", "faction/grell/unit/lasher"]; // All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class } } exports.AugmentationPool = AugmentationPool; // Static property for source path AugmentationPool.src = "src/zerospace/faction/grell/building/augmentation-pool.ts"; exports.default = AugmentationPool; //# sourceMappingURL=augmentation-pool.js.map