@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.55 kB
JavaScript
"use strict";
/**
* Advanced Augmentation Pool - Grell T2.5 tech building
* Elite bio-enhancement facility that inherits from base tech building
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.AdvancedAugmentationPool = void 0;
const grell_js_1 = require("../../../../defaults/grell.cjs");
class AdvancedAugmentationPool extends grell_js_1.GrellTechBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.name = "Advanced Augmentation Pool";
this.tier = "T2.5";
this.uuid = "78f0d8d3-aa98-4285-8612-c282ce554e37";
this.shortName = "Adv. Aug Pool";
this.hp = 1000;
// Unlocks units and buildings
this.unlocks = ["faction/grell/building/skrelling-nest", "faction/grell/unit/thresher"];
this.createdBy = ["faction/grell/unit/seedling"];
this.unlockedBy = ["faction/grell/building/medium-incubator"];
// Provides upgrades for units
this.providesUpgradesFor = ["faction/grell/unit/harbinger", "faction/grell/unit/man-eater", "faction/grell/unit/thresher"];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
exports.AdvancedAugmentationPool = AdvancedAugmentationPool;
// Static property for source path
AdvancedAugmentationPool.src = "src/zerospace/faction/grell/building/advanced-augmentation-pool.ts";
exports.default = AdvancedAugmentationPool;
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