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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Turret - Child entity class for defensive turret systems * Turrets are child entities that attach to buildings/units for defense */ import { Child } from "./child.js"; /** * Turret class for defensive systems that attach to entities * Extends Child since turrets are child entities, not abilities */ export declare class Turret extends Child { get type(): string; readonly description: string; unlocked: boolean; readonly subtype: string; hexiteCost?: number; fluxCost?: number; buildTime?: number; hp?: number; internalId?: string; internalPath?: string; internalTags?: string[]; internalSecondaryTags?: string[]; apply?: () => void; unlocks?: string[]; constructor(props?: Partial<Turret>); /** JSON.stringify() calls this automatically */ toJSON(): Record<string, any>; } /** * Building Turret - Specialized turret for building defense */ export declare abstract class BuildingTurret extends Turret { constructor(props?: Partial<BuildingTurret>); } /** * Unit Turret - Specialized turret for unit add-ons (like Dreadnought modules) */ export declare abstract class UnitTurret extends Turret { constructor(props?: Partial<UnitTurret>); } //# sourceMappingURL=turret.d.ts.map