@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
39 lines • 1.68 kB
JavaScript
;
/**
* Engine - Barrel export for all engine classes and types
* Import everything from @engine for convenience
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
// Core types and utilities
__exportStar(require("./engine/core.cjs"), exports);
// Base entity class
__exportStar(require("./engine/entity.cjs"), exports);
// Game object classes
__exportStar(require("./engine/ability.cjs"), exports);
__exportStar(require("./engine/building.cjs"), exports);
__exportStar(require("./engine/faction.cjs"), exports);
__exportStar(require("./engine/map.cjs"), exports);
__exportStar(require("./engine/unit.cjs"), exports);
// Transformation system - DISABLED for now
// export * from "./engine/transformation.cjs";
// Mission system
__exportStar(require("./engine/mission.cjs"), exports);
// Modifier system
__exportStar(require("./engine/modifier.cjs"), exports);
// Mechanic system
__exportStar(require("./engine/mechanic.cjs"), exports);
//# sourceMappingURL=engine.js.map