UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Valkaru Classes - Mercenary faction classes * Valkaru are a pro-war species that has elevated internal conflict to an art form * As a merc faction, they have: talents, units, single building, twin hero, topbar */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ValkaruMercOutpost = exports.ValkaruHeroUnit = exports.ValkaruMercUnit = exports.ValkaruFaction = exports.ValkaruTopbar = exports.ValkaruTalent = void 0; const ability_js_1 = require("../engine/ability.cjs"); const building_js_1 = require("../engine/building.cjs"); const faction_js_1 = require("../engine/faction.cjs"); const unit_js_1 = require("../engine/unit.cjs"); /** * Valkaru-specific talent that automatically sets abilityOf to "valkaru" */ class ValkaruTalent extends ability_js_1.FactionTalent { get type() { return "ability"; } constructor(props) { super(props); this.faction = "valkaru"; this.factionName = "Valkaru"; } get abilityOf() { return "valkaru"; } } exports.ValkaruTalent = ValkaruTalent; /** * Valkaru-specific topbar that automatically sets abilityOf to "valkaru" */ class ValkaruTopbar extends ability_js_1.Topbar { get type() { return "ability"; } get abilityOf() { return "valkaru"; } constructor() { super(); } } exports.ValkaruTopbar = ValkaruTopbar; /** * Valkaru faction class extending MercenaryFaction */ class ValkaruFaction extends faction_js_1.MercFaction { get type() { return "faction"; } constructor() { super(); this.faction = ValkaruFaction.factionSlug; this.factionName = ValkaruFaction.factionName; // Valkaru are a pro-war species that has elevated internal conflict to an art form } } exports.ValkaruFaction = ValkaruFaction; ValkaruFaction.factionSlug = "valkaru"; ValkaruFaction.factionName = "Valkaru"; /** * Valkaru merc unit class - high-tech warriors and war beasts */ class ValkaruMercUnit extends unit_js_1.MercUnit { get type() { return "unit"; } get unitType() { return "merc"; } constructor() { super(); this.faction = "valkaru"; this.factionName = "Valkaru"; // Valkaru units are high-tech warriors and war beasts } } exports.ValkaruMercUnit = ValkaruMercUnit; /** * Valkaru hero unit class - legendary twin warriors */ class ValkaruHeroUnit extends unit_js_1.HeroUnit { get type() { return "unit"; } get unitType() { return "hero"; } constructor() { super(); this.faction = "valkaru"; this.factionName = "Valkaru"; // Valkaru heroes are legendary twin warriors } } exports.ValkaruHeroUnit = ValkaruHeroUnit; /** * Valkaru mercenary outpost building class */ class ValkaruMercOutpost extends building_js_1.SpecialBuilding { get buildingType() { return "merc-outpost"; } constructor() { super(); this.faction = "valkaru"; this.factionName = "Valkaru"; // Valkaru merc outpost with advanced military technology } get subtype() { return this.buildingType; } } exports.ValkaruMercOutpost = ValkaruMercOutpost; //# sourceMappingURL=valkaru.js.map