@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
38 lines • 992 B
JavaScript
;
/**
* Sanctuary Mercenary Faction Classes
* Base classes for the Sanctuary mercenary faction
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SanctuaryTopbar = exports.SanctuaryTalent = exports.SanctuaryFaction = void 0;
const faction_js_1 = require("../engine/faction.cjs");
/**
* Base class for Sanctuary mercenary faction
*/
class SanctuaryFaction extends faction_js_1.MercFaction {
constructor() {
super();
this.faction = "sanctuary";
}
}
exports.SanctuaryFaction = SanctuaryFaction;
/**
* Base class for Sanctuary talents
*/
class SanctuaryTalent {
constructor() { }
}
exports.SanctuaryTalent = SanctuaryTalent;
/**
* Base class for Sanctuary topbar abilities
*/
class SanctuaryTopbar {
constructor() {
this.topbarType = "special";
this.slot = 5;
this.energyCost = 0;
this.cooldown = 0;
}
}
exports.SanctuaryTopbar = SanctuaryTopbar;
//# sourceMappingURL=sanctuary.js.map