UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Legion Classes - Gold Standard Architecture * Class definitions for the religious warrior faction devoted to Idal */ Object.defineProperty(exports, "__esModule", { value: true }); exports.LegionUltimateBuilding = exports.LegionSpecialBuilding = exports.LegionExtractorBuilding = exports.LegionTechBuilding = exports.LegionProductionBuilding = exports.LegionSupplyBuilding = exports.LegionBaseBuilding = exports.LegionUltimateUnit = exports.LegionSpecialUnit = exports.LegionHarvesterUnit = exports.LegionBuilderUnit = exports.LegionHeroUnit = exports.LegionArmyUnit = exports.LegionFaction = exports.LegionTopbar = exports.LegionTalent = void 0; const ability_js_1 = require("../engine/ability.cjs"); const building_js_1 = require("../engine/building.cjs"); const faction_js_1 = require("../engine/faction.cjs"); const unit_js_1 = require("../engine/unit.cjs"); /** * Legion-specific talent that automatically sets abilityOf to "legion" */ class LegionTalent extends ability_js_1.FactionTalent { get type() { return "ability"; } constructor(props) { super(props); this.factionName = "Legion"; } get abilityOf() { return "legion"; } } exports.LegionTalent = LegionTalent; LegionTalent.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion-specific topbar that automatically sets abilityOf to "legion" */ class LegionTopbar extends ability_js_1.Topbar { get type() { return "ability"; } constructor(props) { super(props); this.description = ""; } get abilityOf() { return "legion"; } } exports.LegionTopbar = LegionTopbar; LegionTopbar.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion faction class extending Faction - Gold Standard */ class LegionFaction extends faction_js_1.MainFaction { get type() { return "faction"; } constructor() { super(); this.uuid = "legion-faction-uuid"; this.faction = "legion"; this.factionName = "Legion"; // Legion faction lore - religious warriors devoted to Idal } } exports.LegionFaction = LegionFaction; LegionFaction.src = "src/zerospace/faction/legion-classes.ts"; /** * Base Legion army unit class - religious warriors - Gold Standard */ class LegionArmyUnit extends unit_js_1.ArmyUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common Legion unit properties - enhanced by divine blessing this.armorType = "light"; this.speed = 500; // Enhanced by religious fervor } } exports.LegionArmyUnit = LegionArmyUnit; LegionArmyUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion hero unit class - legendary champions blessed by Idal - Gold Standard */ class LegionHeroUnit extends unit_js_1.HeroUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common Legion hero properties - divinely enhanced champions this.armorType = "medium"; this.speed = 500; // Heroes move with divine purpose this.supply = 0; // Heroes don't consume supply this.stunResist = 50; // Divine protection against disruption this.energy = 100; // Standard hero energy pool } } exports.LegionHeroUnit = LegionHeroUnit; LegionHeroUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion builder unit class - sacred construction workers - Gold Standard */ class LegionBuilderUnit extends unit_js_1.BuilderUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common builder properties this.armorType = "light"; this.speed = 400; // Steady construction pace this.tier = "T1"; // Basic tier } } exports.LegionBuilderUnit = LegionBuilderUnit; LegionBuilderUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion harvester unit class - resource gatherers - Gold Standard */ class LegionHarvesterUnit extends unit_js_1.HarvesterUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common harvester properties this.armorType = "light"; this.speed = 450; // Efficient resource gathering this.tier = "T1"; // Basic tier } } exports.LegionHarvesterUnit = LegionHarvesterUnit; LegionHarvesterUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion special unit class - unique specialized units - Gold Standard */ class LegionSpecialUnit extends unit_js_1.SpecialUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common special unit properties this.armorType = "medium"; this.speed = 450; // Specialized units have varied mobility } } exports.LegionSpecialUnit = LegionSpecialUnit; LegionSpecialUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion ultimate unit class - most powerful units - Gold Standard */ class LegionUltimateUnit extends unit_js_1.UltimateUnit { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common ultimate unit properties this.armorType = "heavy"; this.speed = 350; // Ultimate units are slower but powerful this.tier = "T3"; // Ultimate units are high tier } } exports.LegionUltimateUnit = LegionUltimateUnit; LegionUltimateUnit.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion base building class - research stations - Gold Standard */ class LegionBaseBuilding extends building_js_1.BaseBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common base building properties this.hp = 2000; this.armor = 2; } } exports.LegionBaseBuilding = LegionBaseBuilding; LegionBaseBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion supply building class - population support - Gold Standard */ class LegionSupplyBuilding extends building_js_1.SupplyBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common supply building properties this.hp = 500; this.armor = 1; } } exports.LegionSupplyBuilding = LegionSupplyBuilding; LegionSupplyBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion production building class - unit creation - Gold Standard */ class LegionProductionBuilding extends building_js_1.ProductionBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common production building properties this.hp = 1500; this.armor = 1; } } exports.LegionProductionBuilding = LegionProductionBuilding; LegionProductionBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion tech building class - research and upgrades - Gold Standard */ class LegionTechBuilding extends building_js_1.TechBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common tech building properties this.hp = 1200; this.armor = 1; } } exports.LegionTechBuilding = LegionTechBuilding; LegionTechBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion extractor building class - resource extraction - Gold Standard */ class LegionExtractorBuilding extends building_js_1.ExtractorBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common extractor building properties this.hp = 1000; this.armor = 1; } } exports.LegionExtractorBuilding = LegionExtractorBuilding; LegionExtractorBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion special building class - unique structures - Gold Standard */ class LegionSpecialBuilding extends building_js_1.SpecialBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common special building properties this.hp = 1300; this.armor = 1; } } exports.LegionSpecialBuilding = LegionSpecialBuilding; LegionSpecialBuilding.src = "src/zerospace/faction/legion-classes.ts"; /** * Legion ultimate building class - most powerful structures - Gold Standard */ class LegionUltimateBuilding extends building_js_1.UltimateBuilding { constructor() { super(); this.faction = "legion"; this.factionName = "Legion"; // Common ultimate building properties this.hp = 2500; this.armor = 2; } } exports.LegionUltimateBuilding = LegionUltimateBuilding; LegionUltimateBuilding.src = "src/zerospace/faction/legion-classes.ts"; //# sourceMappingURL=legion.js.map