@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
38 lines • 897 B
JavaScript
;
/**
* Koru Mercenary Faction Classes
* Base classes for the Koru mercenary faction
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.KoruTopbar = exports.KoruTalent = exports.KoruFaction = void 0;
const faction_js_1 = require("../engine/faction.cjs");
/**
* Base class for Koru mercenary faction
*/
class KoruFaction extends faction_js_1.MercFaction {
constructor() {
super();
this.faction = "koru";
}
}
exports.KoruFaction = KoruFaction;
/**
* Base class for Koru talents
*/
class KoruTalent {
constructor() { }
}
exports.KoruTalent = KoruTalent;
/**
* Base class for Koru topbar abilities
*/
class KoruTopbar {
constructor() {
this.topbarType = "special";
this.slot = 5;
this.energyCost = 0;
this.cooldown = 0;
}
}
exports.KoruTopbar = KoruTopbar;
//# sourceMappingURL=koru.js.map