UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Chakru Classes - Mercenary faction classes * Cha'Kru Kingdom are masters of blood magic and biotechnology, worshipping the mythic Leviathan * As a merc faction, they have: few talents, few units, temple buildings, no hero, multiple topbars */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ChakruTemple = exports.ChakruMercUnit = exports.ChakruFaction = exports.ChakruTopbar = exports.ChakruTalent = void 0; const ability_js_1 = require("../engine/ability.cjs"); const building_js_1 = require("../engine/building.cjs"); const faction_js_1 = require("../engine/faction.cjs"); const unit_js_1 = require("../engine/unit.cjs"); /** * Chakru-specific talent that automatically sets abilityOf to "chakru" */ class ChakruTalent extends ability_js_1.FactionTalent { get type() { return "ability"; } constructor(props) { super(props); this.faction = "chakru"; this.factionName = "Cha'Kru Kingdom"; } get abilityOf() { return "chakru"; } } exports.ChakruTalent = ChakruTalent; /** * Chakru-specific topbar that automatically sets abilityOf to "chakru" */ class ChakruTopbar extends ability_js_1.Topbar { get type() { return "ability"; } get abilityOf() { return "chakru"; } get faction() { return "chakru"; } get factionName() { return "Cha'Kru Kingdom"; } constructor(props) { super(props); this.description = ""; } } exports.ChakruTopbar = ChakruTopbar; /** * Chakru faction class extending MercenaryFaction */ class ChakruFaction extends faction_js_1.MercFaction { constructor() { super(); // Set faction properties this.faction = "chakru"; this.factionName = "Cha'Kru Kingdom"; // Chakru are masters of blood magic and biotechnology } } exports.ChakruFaction = ChakruFaction; /** * Chakru merc unit class - blood magic warriors and colossal crabs */ class ChakruMercUnit extends unit_js_1.MercUnit { constructor() { super(); this.faction = "chakru"; this.factionName = "Cha'Kru Kingdom"; } } exports.ChakruMercUnit = ChakruMercUnit; /** * Chakru temple building class - sacred temples drawing power from earth and water */ class ChakruTemple extends building_js_1.SpecialBuilding { constructor() { super(); this.faction = "chakru"; this.factionName = "Cha'Kru Kingdom"; } get buildingType() { return "merc-outpost"; } } exports.ChakruTemple = ChakruTemple; //# sourceMappingURL=chakru.js.map