@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
45 lines • 1.81 kB
JavaScript
/**
* Marran Hover Tank - T1 fast mobile platform with superior shields
* Mobile evolution of fortress world defensive philosophy
*/
import { Attack } from "../../../../engine/ability.js";
import { MarranMercUnit } from "../../marran-classes.js";
import { MarranMercOutpostBuilding } from "../building/marran-merc-outpost.js";
export class MarranHoverTank extends MarranMercUnit {
constructor() {
super();
this.name = "Marran Hover Tank";
this.tier = "T1";
this.buildCount = 2;
this.hexiteCost = 200;
this.fluxCost = 0;
this.uuid = "41898d3e-2574-42c6-94e8-87a7d9693f4a";
this.description = "Fast moving hovertank with fast recharging shields. Attacks ground and air units.";
// Set short name
this.shortName = "Hover Tank";
// Mutable properties - fast mobile platform with shield superiority
this.supply = 3;
this.hp = 100;
this.shields = 200; // Superior shield-to-hull ratio
this.armorType = "medium";
this.speed = 825; // Extremely fast for rapid response
// TODO: Convert to getter - this.infuseCost = 5;
// Relationships
this.createdBy = [MarranMercOutpostBuilding.id];
this.unlockedBy = [MarranMercOutpostBuilding.id];
// Abilities using direct constructors
this.attacks.attack = new Attack({
name: "Attack",
damage: 11,
cooldown: 0.6,
range: 700,
targets: ["air", "ground"],
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
MarranHoverTank.src = "src/zerospace/mercenary/marran/unit/marran-hover-tank.ts";
export default MarranHoverTank;
//# sourceMappingURL=marran-hover-tank.js.map