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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Marran Mercenary Faction * Alien master snipers with defensive philosophy - precision over brute force * * Mercenary faction structure: * - Two talents (Wisdom, Advanced Weaponry) * - Four units (Hover Tank, Sharpshooter, Badger, Halo Tank) * - One outpost building (Merc Outpost) * - One hero (Hel) * - One topbar (Pulse Barrage) */ import { MarranFaction, MarranTopbar } from "./marran-classes.js"; import MarranBadger from "./marran/unit/marran-badger.js"; import MarranHaloTank from "./marran/unit/marran-halo-tank.js"; import MarranHoverTank from "./marran/unit/marran-hover-tank.js"; import MarranSharpshooter from "./marran/unit/marran-sharpshooter.js"; import MarranMercOutpost from "./marran/building/marran-merc-outpost.js"; declare class PulseBarrageTopbar extends MarranTopbar { constructor(); readonly name: string; readonly description = "Fire a barrage to targetted location. Enemy units take damage and are slowed. 938 total damage in 14 shots, 67 dmg each."; } export declare const pulseBarrage: PulseBarrageTopbar; export declare class Marran extends MarranFaction { static src: string; readonly uuid: string; readonly name: string; constructor(); } export default Marran; export { MarranBadger, MarranHaloTank, MarranHoverTank, MarranMercOutpost, MarranSharpshooter, }; //# sourceMappingURL=marran.d.ts.map