@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
57 lines • 2.13 kB
JavaScript
/**
* Dread Sniper - Long-range T1 precision unit with crippling shot ability
* Elite marksman who combines advanced marksmanship with social justice philosophy
*/
import { Attack, Spell } from "../../../../engine/ability.js";
import { DreadRaidersMercUnit } from "../../dread-classes.js";
import DreadMercOutpost from "../building/dread-merc-outpost.js";
class DreadSniper extends DreadRaidersMercUnit {
constructor() {
super();
this.name = "Dread Sniper";
this.tier = "T1";
this.hotkey = "S";
this.hexiteCost = 75;
this.fluxCost = 200;
this.buildTime = 35;
this.buildCount = 2;
this.uuid = "01c16a3f-740e-4150-afb4-cbb80efed840";
this.description = "Long range infantry that deals bonus damage vs light units. Attacks ground and air units.";
// Mutable properties (can be modified by upgrades)
this.shortName = "Sniper";
this.hp = 100;
this.shields = 100;
this.armor = 0;
this.armorType = "light";
this.speed = 425;
this.supply = 8;
// TODO: Convert to getter - this.infuseCost = 8;
// Relationships
this.createdBy = [DreadMercOutpost.id];
this.unlockedBy = [DreadMercOutpost.id];
// Primary attack - Long-range rifle
this.attacks.attack = new Attack({
name: "Attack",
damage: 30,
cooldown: 2.2,
range: 1750,
targets: ["air", "ground"],
parentId: this.id,
parentUUID: this.uuid,
});
// Crippling Shot special ability
this.spells.cripplingShot = new Spell({
name: "Crippling Shot",
damage: 50,
cooldown: 75.0,
delay: 0.3,
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
DreadSniper.src = "src/zerospace/mercenary/dread/unit/dread-sniper.ts";
export default DreadSniper;
//# sourceMappingURL=dread-sniper.js.map