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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Cha'Kru Temple of Earth - Sacred temple that channels the power of earth and stone * Creates earth-aligned warriors and enables revival through deep earth currents */ import { ChakruTemple } from "../../chakru-classes.js"; class ChakruTempleOfEarth extends ChakruTemple { constructor() { super(); this.name = "Cha'Kru Temple of Earth"; this.tier = "T1"; this.hotkey = "T"; this.hexiteCost = 100; this.fluxCost = 25; this.buildTime = 45; this.buildCount = 1; this.maxOwned = 1; this.uuid = "91dd406e-b850-4e8a-8c3a-da6eee500f37"; // Mutable properties (can be modified by upgrades) this.shortName = "Temple of Earth"; this.hp = 1200; this.shields = 0; this.armor = 1; this.armorType = "building"; this.speed = 0; this.supply = 0; // Creates earth-based units this.creates = ["chakru-cultist", "chakru-warrior", "chakru-rageborn"]; } } // Static property for source path ChakruTempleOfEarth.src = "src/zerospace/mercenary/chakru/building/chakru-temple-of-earth.ts"; export default ChakruTempleOfEarth; //# sourceMappingURL=chakru-temple-of-earth.js.map