@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
42 lines • 1.49 kB
JavaScript
/**
* Arandi Oathguard - Sacred interdimensional healing warriors
* Warrior-healers bound by dimensional vows that transcend reality
* Summoned by "Call in the Oathguard" topbar ability
*/
import { Heal } from "../../../../engine/ability.js";
import { ArandiMercUnit } from "../../arandi-classes.js";
class ArandiOathguard extends ArandiMercUnit {
constructor() {
super();
this.name = "Arandi Oathguard";
this.tier = "T1";
this.hotkey = "";
this.hexiteCost = 0;
this.fluxCost = 0;
this.buildTime = 0;
this.buildCount = 3;
this.uuid = "641ee676-a6cb-4b33-a288-50c0bcd2b262";
// Mutable properties (can be modified by upgrades)
this.hp = 300;
this.shields = 0;
this.armor = 0;
this.armorType = "medium";
this.speed = 500;
this.supply = 3;
// Primary ability - Healing Beam
this.heals.healingBeam = new Heal({
name: "Healing Beam",
healing: 12,
range: 1300,
cooldown: 0.25,
targets: ["ground", "air"],
description: "Precise healing beam that rapidly restores health to friendly units.",
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
ArandiOathguard.src = "src/zerospace/mercenary/arandi/unit/arandi-oathguard.ts";
export default ArandiOathguard;
//# sourceMappingURL=arandi-oathguard.js.map