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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Canyon 1v1 Map * Ported from canyon_1v1.pkl */ import { Map1v1 } from "../../../engine/map.js"; export class CanyonMap extends Map1v1 { constructor() { super(); this.name = "Canyon 1v1"; this.uuid = "d551e519-8fb0-463e-9f79-fe85b231ab97"; this.xpTowers = 3; this.fluxDistance = "near"; this.mapSize = "normal"; this.inLadderPool = true; } } // Static property for source path CanyonMap.src = "src/zerospace/map/1v1/canyon-1v1.ts"; export default CanyonMap; //# sourceMappingURL=canyon-1v1.js.map