@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
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TypeScript
/**
* Strider - Protectorate heavy transport and siege unit
* Mobile infantry bunker with siege capabilities and advanced battlefield support systems
*/
import { Attack, Siege, Spell, Upgrade } from "../../../../engine/ability.js";
import type { HotKey, Tier } from "../../../../engine/core.js";
import { ProtectorateArmyUnit } from "../../protectorate-classes.js";
export declare class Strider extends ProtectorateArmyUnit {
uuid: string;
static src: string;
readonly name: string;
readonly tier: Tier;
readonly hotkey: HotKey;
readonly hexiteCost: number;
readonly fluxCost: number;
readonly buildTime: number;
readonly supply: number;
get infuseCost(): number | undefined;
readonly attacks: {
attack: Attack;
};
readonly spells: {
unload: Spell;
};
readonly sieges: {
siegeMode: Siege;
};
readonly upgrades: {
infantryArmor: Upgrade;
fieldDeployment: Upgrade;
};
constructor();
}
export default Strider;
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