@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
36 lines • 1.46 kB
JavaScript
/**
* Specialized Research Lab - Advanced research facility for elite unit upgrades
* High-tier tech building specializing in cutting-edge military technologies
*/
import { ProtectorateTechBuilding } from "../../protectorate-classes.js";
import Cyclops from "../unit/cyclops.js";
import Griffin from "../unit/griffin.js";
import Juggernaut from "../unit/juggernaut.js";
import ProtBuildDrone from "../unit/prot-build-drone.js";
import Strider from "../unit/strider.js";
import AdvancedFactory from "./advanced-factory.js";
export class SpecializedResearchLab extends ProtectorateTechBuilding {
get shortName() {
return "Spec. R. Lab";
}
constructor() {
super();
this.name = "Specialized Research Lab";
this.tier = "T3.5";
this.buildTime = 40;
this.hexiteCost = 100;
this.fluxCost = 75;
this.uuid = "8c64c538-92eb-4e79-a9db-e20384502e0e";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Building relationships
this.createdBy = [ProtBuildDrone.id];
this.unlockedBy = [AdvancedFactory.id];
this.providesUpgradesFor = [Cyclops.id, Juggernaut.id, Strider.id, Griffin.id];
}
}
// Static property for source path
SpecializedResearchLab.src = "src/zerospace/faction/protectorate/building/specialized-research-lab.ts";
export default SpecializedResearchLab;
//# sourceMappingURL=specialized-research-lab.js.map