@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
34 lines • 1.35 kB
JavaScript
/**
* Research Lab - Protectorate basic technology building
* Primary research facility that unlocks fundamental technologies and unit upgrades
*/
import { ProtectorateTechBuilding } from "../../protectorate-classes.js";
import { Bastion } from "../unit/bastion.js";
import { Commando } from "../unit/commando.js";
import { ProtBuildDrone } from "../unit/prot-build-drone.js";
import { ProtBarracks } from "./prot-barracks.js";
export class ResearchLab extends ProtectorateTechBuilding {
constructor() {
super();
this.name = "Research Lab";
this.tier = "T1.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 22;
this.buildCount = 1;
this.uuid = "1f2d6c08-bb05-402f-8bb7-9232c3083ded";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Building relationships
this.createdBy = [ProtBuildDrone.id];
this.unlockedBy = [ProtBarracks.id, "faction/protectorate/building/supply-platform"];
this.unlocks = [Bastion.id];
// Provides upgrades for
this.providesUpgradesFor = [Commando.id, Bastion.id];
}
}
// Static property for source path
ResearchLab.src = "src/zerospace/faction/protectorate/building/research-lab.ts";
export default ResearchLab;
//# sourceMappingURL=research-lab.js.map