@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
36 lines • 1.42 kB
JavaScript
/**
* Protectorate Barracks - Infantry training facility
* Primary production building for Protectorate ground forces
*/
import { ProtectorateProductionBuilding } from "../../protectorate-classes.js";
import { Bastion } from "../unit/bastion.js";
import { Commando } from "../unit/commando.js";
import { ProtBuildDrone } from "../unit/prot-build-drone.js";
import { Factory } from "./factory.js";
import { ResearchLab } from "./research-lab.js";
export class ProtBarracks extends ProtectorateProductionBuilding {
constructor() {
super();
this.name = "Barracks";
this.tier = "T1";
this.unlocksMercTier = "T1";
this.hexiteCost = 100;
this.fluxCost = 0;
this.buildTime = 30;
this.buildCount = 1;
this.uuid = "3308a32c-6c27-4a05-8342-f2a73d50a68f";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Production capabilities
this.creates = [Commando.id, Bastion.id];
// Building relationships
this.createdBy = [ProtBuildDrone.id];
this.unlockedBy = ["faction/protectorate/building/supply-platform"];
this.unlocks = [Factory.id, Commando.id, ResearchLab.id];
}
}
// Static property for source path
ProtBarracks.src = "src/zerospace/faction/protectorate/building/prot-barracks.ts";
export default ProtBarracks;
//# sourceMappingURL=prot-barracks.js.map