UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Protectorate Barracks - Infantry training facility * Primary production building for Protectorate ground forces */ import { ProtectorateProductionBuilding } from "../../protectorate-classes.js"; import { Bastion } from "../unit/bastion.js"; import { Commando } from "../unit/commando.js"; import { ProtBuildDrone } from "../unit/prot-build-drone.js"; import { Factory } from "./factory.js"; import { ResearchLab } from "./research-lab.js"; export class ProtBarracks extends ProtectorateProductionBuilding { constructor() { super(); this.name = "Barracks"; this.tier = "T1"; this.unlocksMercTier = "T1"; this.hexiteCost = 100; this.fluxCost = 0; this.buildTime = 30; this.buildCount = 1; this.uuid = "3308a32c-6c27-4a05-8342-f2a73d50a68f"; this.hp = 1000; this.shields = 0; this.armorType = "building"; // Production capabilities this.creates = [Commando.id, Bastion.id]; // Building relationships this.createdBy = [ProtBuildDrone.id]; this.unlockedBy = ["faction/protectorate/building/supply-platform"]; this.unlocks = [Factory.id, Commando.id, ResearchLab.id]; } } // Static property for source path ProtBarracks.src = "src/zerospace/faction/protectorate/building/prot-barracks.ts"; export default ProtBarracks; //# sourceMappingURL=prot-barracks.js.map