@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
39 lines • 1.53 kB
JavaScript
/**
* Mechanical Research Lab - Protectorate advanced vehicle research facility
* Tier 2.5 tech building providing upgrades for mechanical units
*/
import { ProtectorateTechBuilding } from "../../protectorate-classes.js";
import { Hellfire } from "../unit/hellfire.js";
import { Ironwing } from "../unit/ironwing.js";
import { Predator } from "../unit/predator.js";
import { ProtBuildDrone } from "../unit/prot-build-drone.js";
import { Titan } from "../unit/titan.js";
import { Factory } from "./factory.js";
export class MechanicalResearchLab extends ProtectorateTechBuilding {
get shortName() {
return "Mech. R. Lab";
}
constructor() {
super();
this.name = "Mechanical Research Lab";
this.tier = "T2.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.uuid = "47308d61-f17d-4191-85c8-95820671a372";
this.hp = 1000;
this.shields = 0;
this.armor = 1;
this.armorType = "light";
// Requirements
this.createdBy = [ProtBuildDrone.id];
this.unlockedBy = [Factory.id];
this.unlocks = [Titan.id];
// Provides upgrades for all factory vehicles
this.providesUpgradesFor = [Predator.id, Ironwing.id, Hellfire.id, Titan.id];
}
}
// Static property for source path
MechanicalResearchLab.src = "src/zerospace/faction/protectorate/building/mechanical-research-lab.ts";
export default MechanicalResearchLab;
//# sourceMappingURL=mechanical-research-lab.js.map