@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
38 lines • 1.58 kB
JavaScript
/**
* Factory - Protectorate vehicle production facility
* Tier 2 production building that manufactures combat vehicles and mechs
*/
import { ProtectorateProductionBuilding } from "../../protectorate-classes.js";
import { Hellfire } from "../unit/hellfire.js";
import { Ironwing } from "../unit/ironwing.js";
import { Predator } from "../unit/predator.js";
import { ProtBuildDrone } from "../unit/prot-build-drone.js";
import { Titan } from "../unit/titan.js";
import { AdvancedFactory } from "./advanced-factory.js";
import { MechanicalResearchLab } from "./mechanical-research-lab.js";
import { ProtBarracks } from "./prot-barracks.js";
export class Factory extends ProtectorateProductionBuilding {
constructor() {
super();
this.name = "Factory";
this.tier = "T2";
this.unlocksMercTier = "T2";
this.hexiteCost = 125;
this.fluxCost = 50;
this.buildTime = 40;
this.uuid = "5b1cd428-e8f0-4985-b21d-dd13023b1f1c";
this.hp = 1200;
this.shields = 0;
this.armorType = "heavy";
// Production capabilities
this.creates = [Predator.id, Ironwing.id, Hellfire.id, Titan.id];
// Building relationships
this.createdBy = [ProtBuildDrone.id];
this.unlockedBy = [ProtBarracks.id];
this.unlocks = [Predator.id, Ironwing.id, Hellfire.id, AdvancedFactory.id, MechanicalResearchLab.id];
}
}
// Static property for source path
Factory.src = "src/zerospace/faction/protectorate/building/factory.ts";
export default Factory;
//# sourceMappingURL=factory.js.map