@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
37 lines • 1.33 kB
JavaScript
/**
* Legion Scout Drone - Fast aerial reconnaissance unit
* Basic scouting unit with limited combat capability but excellent mobility
*/
import { LegionSpecialUnit } from "../../legion-classes.js";
import GarrisonTower from "../building/garrison-tower.js";
export class LegionScoutDrone extends LegionSpecialUnit {
constructor() {
super();
this.name = "Legion Scouting Drone";
this.tier = "T0";
this.hexiteCost = 25;
this.fluxCost = 0;
this.buildTime = 12;
this.buildCount = 1;
this.domain = "air";
this.uuid = "985cec80-0dba-436f-bc47-104de0c1e722";
// Set specific tags for scout drone
// (removed legion:scout-drone tag as it's too specific)
// Basic stats
this.hp = 50;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 700;
this.supply = 1;
this.hotkey = "S";
// Production requirements
this.createdBy = [GarrisonTower.id];
this.unlockedBy = [GarrisonTower.id];
this.maxOwned = 3;
// Domain and tags now defined as readonly properties
}
}
LegionScoutDrone.src = "src/zerospace/faction/legion/unit/legion-scout-drone.ts";
export default LegionScoutDrone;
//# sourceMappingURL=legion-scout-drone.js.map