@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
44 lines • 1.46 kB
JavaScript
/**
* Legion Laborer - Legion's resource harvesting unit
* Harvests flux with healing abilities, essential for Legion economy
*/
import { Heal } from "../../../../engine/ability.js";
import { LegionHarvesterUnit } from "../../legion-classes.js";
import GarrisonTower from "../building/garrison-tower.js";
export class LegionLaborer extends LegionHarvesterUnit {
constructor() {
super();
this.name = "Laborer";
this.tier = "T0";
this.hexiteCost = 75;
this.fluxCost = 0;
this.buildTime = 25;
this.buildCount = 1;
this.gathersFlux = 0.7;
this.gathersRichFlux = 1.4;
this.uuid = "8a5b5790-9747-4639-8596-398bf4f64c38";
// Basic stats
this.hp = 150;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 450;
this.supply = 0;
this.maxOwned = 15;
// Production requirements
this.createdBy = [GarrisonTower.id];
this.unlockedBy = ["faction/legion/building/garrison-tower"];
// Healing ability
this.heals.heal = new Heal({
name: "Heal",
healing: 10,
range: 100,
cooldown: 0.5,
parentId: this.id,
parentUUID: this.uuid,
});
}
}
LegionLaborer.src = "src/zerospace/faction/legion/unit/legion-laborer.ts";
export default LegionLaborer;
//# sourceMappingURL=legion-laborer.js.map