@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
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JavaScript
/**
* Ritual Site - Sacred ceremonial structure
* Divine altar that summons projections of the Emperor through sacrifice
*/
import { Spell } from "../../../../engine/ability.js";
import { LegionSpecialBuilding } from "../../legion-classes.js";
import EmperorProjection from "../unit/emperor-projection.js";
export class RitualSite extends LegionSpecialBuilding {
constructor() {
super();
this.name = "Ritual Site";
this.tier = "ultimate";
this.hexiteCost = 300;
this.fluxCost = 0;
this.buildTime = 35;
this.buildCount = 1;
this.uuid = "33afa5f5-6eee-43e6-9312-94c5daddcf29";
// Sacred ceremonial structure stats
this.hp = 1000;
this.armor = 2;
this.armorType = "building";
this.speed = 0;
// Emperor projection summoning
this.creates = [EmperorProjection.id];
this.unlocks = [EmperorProjection.id];
// Ultimate sacrificial ritual ability
this.spells.spawnEmperor = new Spell({
name: "Spawn Emperor",
description: "After 40s spawns a projection of the Emperor, then destroys itself. Each supply of thralls sacrificed within range of the ritual site (up to 30 supply worth of thralls), grants +50HP and +5dmg to the summoned Emperor.",
delay: 40,
targets: [],
parentId: this.id,
parentUUID: this.uuid,
});
// Lore - ultimate sacrificial manifestation
}
}
RitualSite.src = "src/zerospace/faction/legion/building/ritual-site.ts";
export default RitualSite;
//# sourceMappingURL=ritual-site.js.map