@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
42 lines • 1.82 kB
JavaScript
/**
* Legion Barracks - Legion main infantry production building
* Primary facility for training Legion infantry units
*/
import { LegionProductionBuilding } from "../../legion-classes.js";
import Altar from "../building/altar.js";
import Citadel from "../building/citadel.js";
import GarrisonTower from "../building/garrison-tower.js";
import GuardianObelisk from "../building/guardian-obelisk.js";
import HealingObelisk from "../building/healing-obelisk.js";
import DarkDisciple from "../unit/dark-disciple.js";
import LegionBuildDrone from "../unit/legion-build-drone.js";
import Steelsworn from "../unit/steelsworn.js";
import Thrall from "../unit/thrall.js";
export class LegionBarracks extends LegionProductionBuilding {
constructor() {
super();
this.name = "Barracks";
this.tier = "T1";
this.unlocksMercTier = "T1";
this.hexiteCost = 100;
this.fluxCost = 0;
this.buildTime = 30;
this.buildCount = 1;
this.uuid = "141ec536-0105-4be6-b680-17db25339f4f";
// Main infantry production facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [LegionBuildDrone.id];
this.unlockedBy = [GarrisonTower.id, "faction/legion/building/idal-conduit"];
this.unlocks = [Altar.id, Citadel.id, GuardianObelisk.id, HealingObelisk.id, Steelsworn.id, Thrall.id];
// Infantry production capabilities
this.creates = [Thrall.id, Steelsworn.id, DarkDisciple.id];
// Lore - foundational military and religious training facility
}
}
LegionBarracks.src = "src/zerospace/faction/legion/building/legion-barracks.ts";
export default LegionBarracks;
//# sourceMappingURL=legion-barracks.js.map