UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Healing Obelisk - Temporary healing structure * Sacred restorative structure that channels divine healing energy */ import { Heal } from "../../../../engine/ability.js"; import { LegionSpecialBuilding } from "../../legion-classes.js"; import LegionBarracks from "../building/legion-barracks.js"; import LegionBuildDrone from "../unit/legion-build-drone.js"; export class HealingObelisk extends LegionSpecialBuilding { constructor() { super(); this.name = "Healing Obelisk"; this.tier = ""; this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 10; this.buildCount = 1; this.timedLife = 150; this.uuid = "16e2eedc-8ac9-4c1c-a50d-623230d0f4b7"; // Temporary healing structure stats this.hp = 500; this.armor = 0; this.armorType = "building"; this.speed = 0; this.energy = 100; // Divine healing ability this.heals.divineHeal = new Heal({ name: "Heal", healing: 20, cooldown: 0.5, range: 800, energyCost: 4, energyType: "classic", targets: ["air", "ground"], parentId: this.id, parentUUID: this.uuid, }); // Relationships this.createdBy = [LegionBuildDrone.id]; this.unlockedBy = [LegionBarracks.id]; // Lore - divine healing beacon } } HealingObelisk.src = "src/zerospace/faction/legion/building/healing-obelisk.ts"; export default HealingObelisk; //# sourceMappingURL=healing-obelisk.js.map