UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Guardian Obelisk - Temporary defensive structure * Sacred defensive turret that provides protection for a limited time */ import { Attack } from "../../../../engine/ability.js"; import { LegionSpecialBuilding } from "../../legion-classes.js"; import LegionBarracks from "../building/legion-barracks.js"; import LegionBuildDrone from "../unit/legion-build-drone.js"; export class GuardianObelisk extends LegionSpecialBuilding { constructor() { super(); this.name = "Guardian Obelisk"; this.tier = ""; this.hexiteCost = 75; this.fluxCost = 0; this.buildTime = 10; this.buildCount = 1; this.timedLife = 150; this.uuid = "3135ef12-8504-4ca5-b20a-6cd651a7d4a7"; // Temporary defensive structure stats this.hp = 500; this.armor = 0; this.armorType = "building"; this.speed = 0; // Defensive turret attack this.attacks.cannon = new Attack({ name: "Attack", damage: 50, cooldown: 1.5, range: 1600, targets: ["air", "ground"], parentId: this.id, parentUUID: this.uuid, }); // Relationships this.createdBy = [LegionBuildDrone.id]; this.unlockedBy = [LegionBarracks.id]; // Lore - temporary sacred fortification } } GuardianObelisk.src = "src/zerospace/faction/legion/building/guardian-obelisk.ts"; export default GuardianObelisk; //# sourceMappingURL=guardian-obelisk.js.map