@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
38 lines • 1.39 kB
JavaScript
/**
* Beastiary - Legion T1 creature production building
* Bio-engineering facility that produces enhanced Legion biological units
*/
import { LegionProductionBuilding } from "../../legion-classes.js";
import Exalted from "../unit/exalted.js";
import LegionBuildDrone from "../unit/legion-build-drone.js";
import Mammoth from "../unit/mammoth.js";
import Citadel from "./citadel.js";
import IdalConduit from "./idal-conduit.js";
export class Beastiary extends LegionProductionBuilding {
constructor() {
super();
this.name = "Beastiary";
this.tier = "T1";
this.unlocksMercTier = "T1";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.buildCount = 1;
this.uuid = "e0013b48-a7fa-4764-bfcb-008ae4bc056c";
// Bio-engineering facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [LegionBuildDrone.id];
this.unlockedBy = [IdalConduit.id];
this.unlocks = [Exalted.id, Citadel.id];
// Creature production
this.creates = [Exalted.id, Mammoth.id];
// Lore - divine bio-engineering facility
}
}
Beastiary.src = "src/zerospace/faction/legion/building/beastiary.ts";
export default Beastiary;
//# sourceMappingURL=beastiary.js.map