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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Beastiary - Legion T1 creature production building * Bio-engineering facility that produces enhanced Legion biological units */ import { LegionProductionBuilding } from "../../legion-classes.js"; import Exalted from "../unit/exalted.js"; import LegionBuildDrone from "../unit/legion-build-drone.js"; import Mammoth from "../unit/mammoth.js"; import Citadel from "./citadel.js"; import IdalConduit from "./idal-conduit.js"; export class Beastiary extends LegionProductionBuilding { constructor() { super(); this.name = "Beastiary"; this.tier = "T1"; this.unlocksMercTier = "T1"; this.hexiteCost = 100; this.fluxCost = 25; this.buildTime = 30; this.buildCount = 1; this.uuid = "e0013b48-a7fa-4764-bfcb-008ae4bc056c"; // Bio-engineering facility stats this.hp = 1000; this.armor = 1; this.armorType = "building"; this.speed = 0; // Relationships this.createdBy = [LegionBuildDrone.id]; this.unlockedBy = [IdalConduit.id]; this.unlocks = [Exalted.id, Citadel.id]; // Creature production this.creates = [Exalted.id, Mammoth.id]; // Lore - divine bio-engineering facility } } Beastiary.src = "src/zerospace/faction/legion/building/beastiary.ts"; export default Beastiary; //# sourceMappingURL=beastiary.js.map