@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
37 lines • 1.43 kB
JavaScript
/**
* Altar - Legion hero production building
* Sacred structure that creates Legion's champion heroes
*/
import { LegionSpecialBuilding } from "../../legion-classes.js";
import Galavax from "../hero/galavax.js";
import Inquisitress from "../hero/inquisitress.js";
import Kraegar from "../hero/kraegar.js";
import LegionBuildDrone from "../unit/legion-build-drone.js";
import LegionBarracks from "./legion-barracks.js";
export class Altar extends LegionSpecialBuilding {
constructor() {
super();
this.name = "Altar";
this.tier = "";
this.hexiteCost = 200;
this.fluxCost = 75;
this.buildTime = 40;
this.buildCount = 1;
this.uuid = "e2a1f14a-4a41-4583-9e16-ba09023a64e7";
// Sacred hero production facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = [LegionBuildDrone.id];
this.unlockedBy = [LegionBarracks.id];
this.unlocks = [Galavax.id, Inquisitress.id, Kraegar.id]; // PKL has unlocks for the heroes
// Hero production - creates all Legion champions
this.creates = [Galavax.id, Inquisitress.id, Kraegar.id];
// Lore - sacred hero forge through divine blessing
}
}
Altar.src = "src/zerospace/faction/legion/building/altar.ts";
export default Altar;
//# sourceMappingURL=altar.js.map