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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Thresher - Grell siege artillery unit with toggle mode mechanics * Heavy armor, extreme range attacks, and siege transformation capabilities */ import { Passive } from "../../../../engine/ability.js"; import type { HotKey, Tier } from "../../../../engine/core.js"; import { GrellArmyUnit } from "../../grell-classes.js"; export declare class Thresher extends GrellArmyUnit { uuid: string; static src: string; readonly name: string; readonly tier: Tier; readonly hotkey: HotKey; readonly hexiteCost: number; readonly fluxCost: number; readonly buildTime: number; readonly buildCount: number; get infuseCost(): number; readonly passives: { siegeResistance: Passive; }; constructor(); } export default Thresher; //# sourceMappingURL=thresher.d.ts.map