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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Brood Guard - Tanky melee unit which spawns Spiderlings upon taking damage. Attacks ground units. * Built from incubator, spawns spiderlings when taking damage */ import { Attack, Passive, Upgrade } from "../../../../engine/ability.js"; import type { HotKey, Tier } from "../../../../engine/core.js"; import { GrellArmyUnit } from "../../grell-classes.js"; export declare class BroodGuard extends GrellArmyUnit { uuid: string; static src: string; readonly name: string; readonly tier: Tier; readonly hotkey: HotKey; readonly hexiteCost: number; readonly fluxCost: number; readonly buildTime: number; readonly buildCount: number; readonly attacks: { attack: Attack; }; readonly passives: { spiderlingSpawn: Passive; biomassHeal: Passive; }; readonly upgrades: { extraHealth: Upgrade; healthRegeneration: Upgrade; doubleSpiderlings: Upgrade; }; constructor(); } export default BroodGuard; //# sourceMappingURL=brood-guard.d.ts.map