@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.32 kB
JavaScript
/**
* Skrelling Nest - Grell T2.5 tech building
* Hive-mind tech facility that inherits from base tech building
*/
import { GrellTechBuilding } from "../../grell-classes.js";
import Behemoth from "../unit/behemoth.js";
import Seedling from "../unit/seedling.js";
import Skrelling from "../unit/skrelling.js";
import AdvancedAugmentationPool from "./advanced-augmentation-pool.js";
export class SkrellingNest extends GrellTechBuilding {
constructor() {
super();
this.name = "Skrelling Nest";
this.tier = "T2.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 25;
this.uuid = "3ceb6fd7-6c49-4d5d-9635-c6e7cdc595bd";
this.shortName = "Skrelling Nest";
this.hp = 1000;
// Unlocks units
this.unlocks = [Skrelling.id, Behemoth.id];
this.createdBy = [Seedling.id];
this.unlockedBy = [AdvancedAugmentationPool.id];
// Provides upgrades for units
this.providesUpgradesFor = [Skrelling.id, Behemoth.id];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
// Static property for source path
SkrellingNest.src = "src/zerospace/faction/grell/building/skrelling-nest.ts";
export default SkrellingNest;
//# sourceMappingURL=skrelling-nest.js.map