@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
33 lines • 1.27 kB
JavaScript
/**
* Augmentation Pool - Grell T1.5 tech building
* Basic bio-enhancement facility that inherits from base tech building
*/
import { GrellTechBuilding } from "../../grell-classes.js";
import Lasher from "../unit/lasher.js";
import Seedling from "../unit/seedling.js";
import Stinger from "../unit/stinger.js";
import Incubator from "./incubator.js";
export class AugmentationPool extends GrellTechBuilding {
constructor() {
super();
this.name = "Augmentation Pool";
this.tier = "T1.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 25;
this.uuid = "3b98ee3d-d30f-495e-bb41-8dfc48f072ba";
this.shortName = "Aug Pool";
this.hp = 1000;
// Unlocks units
this.unlocks = [Lasher.id];
this.createdBy = [Seedling.id];
this.unlockedBy = [Incubator.id];
// Provides upgrades for units
this.providesUpgradesFor = [Stinger.id, Lasher.id];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
// Static property for source path
AugmentationPool.src = "src/zerospace/faction/grell/building/augmentation-pool.ts";
export default AugmentationPool;
//# sourceMappingURL=augmentation-pool.js.map