@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
35 lines • 1.5 kB
JavaScript
/**
* Advanced Augmentation Pool - Grell T2.5 tech building
* Elite bio-enhancement facility that inherits from base tech building
*/
import { GrellTechBuilding } from "../../grell-classes.js";
import Harbinger from "../unit/harbinger.js";
import ManEater from "../unit/man-eater.js";
import Seedling from "../unit/seedling.js";
import Thresher from "../unit/thresher.js";
import MediumIncubator from "./medium-incubator.js";
import SkrellingNest from "./skrelling-nest.js";
export class AdvancedAugmentationPool extends GrellTechBuilding {
constructor() {
super();
this.name = "Advanced Augmentation Pool";
this.tier = "T2.5";
this.hexiteCost = 100;
this.fluxCost = 25;
this.buildTime = 30;
this.uuid = "78f0d8d3-aa98-4285-8612-c282ce554e37";
this.shortName = "Adv. Aug Pool";
this.hp = 1000;
// Unlocks units and buildings
this.unlocks = [SkrellingNest.id, Thresher.id];
this.createdBy = [Seedling.id];
this.unlockedBy = [MediumIncubator.id];
// Provides upgrades for units
this.providesUpgradesFor = [Harbinger.id, ManEater.id, Thresher.id];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
// Static property for source path
AdvancedAugmentationPool.src = "src/zerospace/faction/grell/building/advanced-augmentation-pool.ts";
export default AdvancedAugmentationPool;
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